AI Insights · Timothy · October 2024
Top 5 3D Cartoon Games on Android in Oman: Q3 2024 Performance
Discover the trends in downloads, revenue, and active users for the top 3D cartoon games on Android in Oman during Q3 2024.
In the third quarter of 2024, the top 3D cartoon games on the Android platform in Oman showed varying trends in downloads, revenue, and active users. Here's a closer look at how each of these popular games performed, based on data from Sensor Tower.
Whiteout Survival from Century Games PTE. LTD. saw a notable fluctuation in its weekly revenue, which ranged from approximately $3.9K to $5K, peaking towards the end of September. The game's weekly downloads started strong at around 12K but gradually declined to just under 5K by the end of the quarter. Meanwhile, its weekly active users increased steadily, reaching almost 28K in early September before slightly declining.
MONOPOLY GO! by Scopely experienced a gradual increase in weekly revenue, starting at about $1.1K and reaching up to $1.8K by mid-September. However, its weekly downloads showed a significant decrease, dropping from over 1K to just above 280 by the end of the quarter. The active user base also saw a decline, starting at 1.8K and ending with approximately 870 users.
Gardenscapes from Playrix had stable weekly revenue, mostly ranging between $1.2K and $1.6K, with a peak at the end of September. The game's downloads fluctuated, starting at 649 and reaching a high of 1.8K in late July, before dropping to 266 by the end of the quarter. Active users also varied, peaking at over 4K in late July and September, with a noticeable dip mid-quarter.
Brawl Stars by Supercell maintained a consistent revenue stream, averaging around $1.3K to $1.8K, with a peak in early September. Weekly downloads peaked at over 2.3K in early September, though they generally hovered around 1.2K to 1.7K. The game sustained a robust active user base, consistently exceeding 27K, with a peak of over 30K in early September.
Lastly, Homescapes, also from Playrix, showed modest weekly revenue growth, ranging from $449 to $868. Its downloads varied widely, peaking at 906 in late August, but dropping as low as 136 by the end of the quarter. The active user trend was similarly varied, starting at 1.7K and ending at about 1.2K.
For more detailed insights into these games and their performance metrics, visit Sensor Tower.